Space.com on MSN
'Alien Isolation 2' creative director talks upping the scare factor for the sequel (interview)
After a decade of waiting, Creative Director Al Hope says Alien Isolation 2 "feels like coming home".
Creative Bloq on MSN
Alien: Isolation 2 continues the original 1979 film's aesthetic but takes the horror outside
My Gamescom hands-on of the cult sci-fi horror sequel is familiar but with a twist that makes me think of another sci-fi ...
Creative Assembly could strike gold again with this follow-up to their fan-favourite, film-inspired game … if you’re brave enough to venture outdoors ...
Alien: Isolation 2 is digging into Ridley Scott's original vision while using 20th Century's archive to build something new.
Isolation 2 team are restricted their sources to the original game and the first film, ignoring everything else in the horror ...
Looking back at the first game, length was often the only major complaint people had about it, and now, with Alien: Isolation ...
You'll probably be scared to death in 'Alien: Isolation 2,' but at least there'll be payphones for you to stop and catch your breath. Reading time 1 minute Today’s Alien Day and surprisingly, that ...
Creative Assembly’s lead designer, Al Hope, understood this and placed players in 2014 with “Alien Isolation ” in a far more ...
Alien: Isolation 2 takes the action outside, but there's a good chance you'll want to stay inside in this horror game.
Alien Isolation 2 introduces outdoor areas to the survival game, and we wanted to know how they will affect our chances of ...
Going hands-on with Alien Isolation 2 at Gamescom 2026 unveiled a terrifying new face for an inimitable survival horror icon ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results